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"Chris B" <c_b### [at] btconnect com nospam> wrote in message
news:43b9a06f@news.povray.org...
>
> "Zeger Knaepen" <zeg### [at] povplace com> wrote in message
> news:43b985fa$1@news.povray.org...
> > oh, can I see your model? :)
>
> There's an animation at
>
http://news.povray.org/povray.binaries.animations/thread/%3C43415866%40news.povr
ay.org%3E/
> As I said, nowhere near as sophisticated as what you are attempting.
> If you want any of the source just let me know. (but there's a lot of it).
weird, I replied to that message, back then, saying that I couldn't see it :)
No problem now, and really, I'm impressed ! Very natural motion, and nice job
on the clothes !
I'm interested in the source, but if it's too much work, then it's ok :)
> > ... if someone already made something similar, it would be kind of
> > pointless to do it all over again, unless I would do it better, which is
> > not
> > very likely :)
> >
>
> I don't recall seeing anyone trying to accurately simulate muscles the way
> you're doing it (using blobs).
Neither have I, but well, google doesn't find everything :)
> There is a blob man out there (Blobman 4.2), but it doesn't simulate moving
> muscles
My main problem with blobman is that it has wrong proportions: the head is way
to big :( I'm trying to make my blobman fully customizable: you can choose the
size of the head, the proportions of the body, and I would even like to make it
so that you can make other creatures with it, don't know if that'll work though
:)
> and I've see various non-POV based attempts at modelling muscles.
yes, but I'm a terrible modeller, everything I do is pure SDL :)
Don't know why, I just don't like GUI's with a big G I'm afraid :(
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
cu!
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